Screenshots



Step-by-step solution
- 1) Take the two heavy textured red stacks in the Top Tray's lower-left corner to empty the two live Red receivers and knock the central Panel count from 9 down to 7.
- 2) Clear the remaining Light Blue and White receivers by taking the reachable Light Blue and White balls resting across the middle-left and middle-right rows.
- 3) Leave the front green stack and the front-right orange stack alone, because the active row has no receiver for either shade yet.
- 4) When the next batch of receivers rises and asks for Pink and Green, now you may take the front green stack to empty the Green receiver, then collect the loose Pink balls for the Pink receivers.
- 5) Aim every clear at the active receivers so the Panel number keeps falling, and leave any shade without a receiver resting safely in the Top Tray.
- 6) The instant the ninth receiver falls, the Panel disappears and the upper half of the board swings open, showing yellow balls, dark blue stacks, and fresh red tiles.
- 7) Use the just-exposed yellow balls to empty the live Yellow receiver, then send the orange stack you saved at the start into the newly live Orange receivers, and hold three belt slots open at all times for the oncoming purple rush.
- 8) After the center is gutted, clear the White and Blue Arrow receivers in the upper-left area, and quickly feed the green Connected receivers using the green balls that pour out of the emptied Tunnels to finish.
Level 717 Beating the Massive 9-Clear Panel
This board sits totally dominated via one massive obstacle right in the center.
sphere Sort Level 717 throws one giant door at one with a massive "9" slapped across it.
Until one empty nine lower cases , this entire top-middle part from the board does not exist for you.
one sit working using scraps over this rims plus one frontline that wants into clog your Conveyor Belt immediately.
into survive this, one need aggressive Conveyor Belt management.
this game baits one into tapping shades you do not need yet.
If one fill the slots using amber or emerald spheres too first, that 9-empty Panel is never going to open.
Let’s break down exactly how this exact board sits wired and how to tear it apart.
Level 717 9-Clear Panel and Tunnel Trap
this layout sits designed to choke your early moves.
east on the middle is the giant "9" Panel .
parked directly beneath that door sit two azure Tunnels , each stamped with a "3".
This means even when one start chipping away at this board, those Tunnels sit going into spit out secret marbles exactly when you don't want them.
one hold ivory plus blue Arrow Boxes trapping the upper left.
Now look at the frontline in the Top Tray .
one hold two thick, rough groups from red marbles on the bottom left.
past them rests one scattered pile from light azure, pink, white, and green single marbles.
Your starting bottom Boxes dictate everything.
this ready row is Red, Light Blue, Red, White.
This sits where this board identity really shows its teeth.
But one also want light azure plus ivory, which sit scattered past one wall from green, pink, and orange single marbles.
this trap here sits this head-east amber sphere group plus the front-center green marble group.
If one send them onto this Conveyor track , they shall just sit here using onto vital room since this ready Boxes do not need orange or green.
this bottom cases queue is completely stacked against early mistakes.
Waiting just beneath this ready line sit Pink, Green, Pink, and Light Blue Boxes .
Under that, one have White, Pink, Green, and Pink.
Notice this severe lack of orange early on.
If one send that head amber group, one shall carry that like dead weight through half the level.
Level 717 Level Overview
one hold into play this board from the outside in.
this entire first game revolves across hunting down this exact shades needed into hit that 9-empty quota so the Panel lifts.
Level 717 Surviving the early game choke
this margin with error over the Conveyor Belt is zero right now.
one hold two ready red Boxes waiting at the bottom.
choose this two thick crimson groups over the bottom left of the Top Tray .
This immediately clears two cases plus sends this counter over this central Panel from 9 down to 7.
the remaining ready Boxes are Light Blue and White.
Carefully pick off this accessible light azure plus ivory spheres resting on the middle-left and middle-right rows.
Leave this head green and orange marble groups completely alone.
As this crimson plus light azure cases empty, this next tier of bottom Boxes will slide up.
This next wave heavily demands rose and Green.
Now one can finally tap that front green group.
Use that into empty this emerald case , then hunt this scattered rose marbles to clear the pink Boxes .
Keep strict focus over the active bottom Boxes .
Every clear brings the Panel number down.
If one shade sits not actively needed via this head line from Boxes , leave it in the Top Tray .
Level 717 Handling the midgame board flip
this moment one clear your ninth Box , the Panel vanishes.
this entire dynamic of the board flips instantly.
Suddenly, this upper half of the Top Tray is exposed.
one shall spot bright gold spheres, dark azure blocks, and new red single tiles.
this two azure Tunnels shall hit 0 plus available up, revealing more red and green pieces.
one shall also uncover one emerald Connected case with double arrows linking it together.
The bottom Boxes shift drastically here too.
one shall find yourself staring down one row demanding Yellow, Orange, Orange, and White.
Use this newly revealed gold spheres from past this Panel to clear the active yellow Box .
Remember that head-east orange group we ignored at the start?
send that now into clear the newly active orange Boxes .
As one push deeper into this midgame, one huge train from violet spheres shall start threatening to flood your Conveyor Belt .
one should keep at least three slots available at all times to absorb this.
using this middle atlast hollowed out, focus over this top-left white and blue Arrow Boxes .
empty this spheres they are pointing to so they unlock.
When this emerald Connected cases send, they take up a lot of space.
route them immediately using this emerald spheres that just spilled out from the empty Tunnels .
Keep the eyes over the changing queue at the bottom.
this end game sits just one matter from matching what this deep cases want using the remaining corners of the top board.
Hold the discipline, ignore shades one don't immediately want, and that massive panel won't stop you.
Frequently Asked Questions
What is the main trap to avoid in Level 717?
The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.
How should I open Level 717?
Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.
When does the midgame color change happen in Level 717?
After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.
Any tip for finishing Level 717 clean?
Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.