Marble Sort 第 52 关 — Marble Sort Level 52 Solution: The Move Order That Clears the Board

简单 ★☆☆☆☆ 约 14 步

关卡截图

Marble Sort 第 52 关 截图 1Marble Sort 第 52 关 截图 2Marble Sort 第 52 关 截图 3Marble Sort 第 52 关 截图 4

逐步解法

快速答案
  1. 1) Open on the exposed Dark Red box at the far right of the Top Tray bottom, which drops nine Dark Red balls and clears all three front Dark Red bottom Boxes.
  2. 2) Second, hit the open Brown box at the bottom middle of the tray so its nine Brown balls wipe out the three Brown bottom Boxes.
  3. 3) Poke the exposed center pillar's open Light Green box to feed the Light Green receivers waiting in the first and second rows, even though a few Light Green balls linger on the belt.
  4. 4) With holes now open in the center, activate the Arrow Boxes that point into them (the Green box aiming right and the Orange box aiming left), but only when their matching bottom Boxes are visible.
  5. 5) Work the right side chain: tap the Brown Arrow Box at the bottom right once the space to its left clears, which drops the Green Arrow Box above it and then frees the Brown Arrow Box sitting in the top-right corner.
  6. 6) In the midgame, deal with the Purple and Light Blue Arrow Boxes at the lower-left center before anything else, because the Light Blue box slides right only after the Purple box it faces is gone, which then opens the Orange and Pink boxes stacked on the left wall.
  7. 7) Before each chain, check the bottom Boxes: if the board currently wants Dark Green and Orange, clear those first and let the lower lanes rotate until Pink is actually requested, keeping releases tight to the finish.

Level 52 Arrow Box Dependency Chain

sphere Sort Level 52 sits a masterclass in gridlock.

This board looks colorful plus approachable at first glance, but that hides a massive logic trap.

one sit dealing using one big concentration from Dark crimson, Light Green, Brown, and Pink marbles.

The nightmare here isn't the color sorting.

Most from this board is locked down by Arrow Boxes .

those cases can't be tapped plus activated until this exact case they point into is cleared out of the way.

since almost all this outermost lanes point inward or downward, one sit forced to play from the inside out.

choose this bad available case at this start, plus one shall right flood this Conveyor track with marbles that have nowhere to go.

Level 52 Arrow Box Gridlock

into beat this level, one want into understand exactly how this exact board is wired.

this upper rack sits one 3x5 grid from mostly pointer cases , using one tiny middle column from available cases plus three extra available boxes hanging off the bottom row.

The bottom Boxes dictate your opening moves.

this very head line demands a massive amount of Dark Red.

one hold three Dark crimson lower cases and only one Light Green bottom Box .

past that head line, the second row is heavily Brown.

this biggest snare over this board sits the bottom-left open Pink box.

here sit zero Pink bottom Boxes in the front row.

since every case on this upper rack sends 9 spheres, plus lower cases just hold 3, tapping that rose case shall dump 9 useless spheres onto your Conveyor Belt .

that shall sit here, clog the room, plus cause one game over before one even reach the midgame.

one also want to read the outer column dependency chains.

this rose pointer case points down at this amber pointer case , which points down at this Light Blue Arrow Box , which points right.

That entire west side sits totally paralyzed until you clear the inner columns.

one cannot force your way down the sides.

Level 52 Level Overview

the opening taps should be flawless into keep the Conveyor Belt clean.

Follow this exact release order into bypass the initial gridlock.

empty this Dark crimson First: Look at this three available cases hanging at this very bottom of the Top Tray .

choose this exposed Dark crimson box on the far right.

This sends 9 Dark crimson spheres, which perfectly fills plus clears this three Dark crimson bottom Boxes in your front row.

empty this Brown Second: using this head line mostly gone, this second row of bottom Boxes steps up.

choose this available Brown case parked at this bottom middle of the Top Tray .

This sends 9 Brown spheres, instantly clearing the three Brown bottom Boxes .

Take this middle Light emerald: Now look at this exposed center pillar in the Top Tray .

choose this open Light Green box in the middle.

This shall fill this Light emerald lower cases that hold been waiting on the first and second rows.

one shall hold one few Light emerald spheres temporarily parked over this Conveyor track , but this space you create is worth it.

Trigger this First pointer cases: one finally have empty space in the center.

Look with this pointer cases pointing into the holes you just made.

this emerald pointer case pointing east plus this amber pointer Box pointing left can now be activated.

choose them just if their matching bottom Boxes are visible.

Work this east Side line: Look at this bottom right of the main grid grid.

here sits a Brown Arrow Box pointing left.

Once this room to its left is clear, tap it.

This frees this emerald pointer case above that into send down, which then frees this Brown pointer Box at the very top right.

Level 52 Managing the Midgame Conveyor Belt Pressure

Once one break this middle column plus start working this inner pointer cases , sphere Sort Level 52 shifts from one puzzle from locks into a puzzle of space management.

the lower cases shall start revealing one messy pile of Purple, Light Blue, Orange, and Pink.

This sits where the board gets incredibly dangerous.

this Conveyor track stress spikes here since one shall hold into choose some pointer case into unlock this one past that, even if one don't perfectly want all 9 marbles right away.

Prioritize clearing this Light azure plus violet Arrow Boxes in the lower-left center.

this Light azure case over this lower west points east, directly at this Purple box that points up.

Once one get that violet case out from this way, this Light Blue box can slide right.

Freeing that Light azure case sits this just way into unlock this amber plus rose pointer cases stacked above it on the left wall.

Always check the bottom Boxes before continuing a chain.

If one sit about into unlock this upper-west rose case, but the bottom cases sit currently demanding Dark Green and Orange, stop.

Clear the Orange and Green marbles first.

Let this lower board rotate until Pink is actually requested.

If one rush this pointer case chains just since they sit unlocked, one shall choke the belt and fail the level.

Keep the releases tight, wait with matching lower Boxes , and the gridlock will unravel.

常见问题

What is the main trap to avoid in Level 52?

The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.

How should I open Level 52?

Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.

When does the midgame color change happen in Level 52?

After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.

Any tip for finishing Level 52 clean?

Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.