关卡截图



逐步解法
- 1) Poke the lone Red cluster that occupies the third slot of the tray's visible row, letting it fall into one of the three active Red receivers.
- 2) Poke the lone Yellow cluster at the fifth slot to fill the active Yellow receiver in column two.
- 3) Park the Purple, Green, Blue, and White pieces where they stand, since their receivers sit buried in the lower columns.
- 4) Poke the question-mark tiles hanging right above the gaps you just opened, hunting for extra Red and Yellow.
- 5) Guide each Red you uncover from the mystery row downward, and when those opening three Red receivers plus the first Yellow clear, the lower columns rise to expose Blue, White, and Green receivers.
- 6) As the Blue and White receivers arrive at the front, finally release the Blue and White pieces that have been idle in your visible row.
- 7) Keep working the question-mark tiles through the tense middle stretch, tolerating one or two stray Orange or Pink on the belt and feeding them the instant those receivers show up.
- 8) Chase the 23 clear total, dropping the early Purple and Green bait once their receivers appear, then after the Panels lift, sort the striped multi-color blocks front to back, line their leading stripes up with the active Pink, Red, Green, and Yellow receivers, clear the top-corner Reds whenever a Red receiver cycles up, and touch a striped block only when its first two colors are usable.
Level 684 Dual 23-Panel Trap
one load on and immediately face a massive wall.
this upper from this board sits fully locked down via two giant Panels , each demanding one brutal 23 clears before they open.
one do not get into see the main puzzle right away.
Instead, this game forces you to survive on scraps.
the upper rack gives one one single line from visible spheres and a blind row of question marks.
Make one bad move using the limited visible shades, plus the Conveyor track shall permanently jam before one even scratch the surface of those Panels .
Here sits exactly how into break this board down, manage this blind sends, and clear the 23-count trap.
Level 684 Brutal 23-Panel Pattern
This board layout sits designed into force you into a corner immediately.
one want into know exactly where this active colors are sitting.
this starting line across this four columns is heavily stacked with Red.
one hold one crimson case over this far west, one gold case on this center-west, one crimson case on this center-east, plus another Red Box on the far right.
That sits three Reds plus one Yellow demanding your attention right now.
this just fully visible spheres are sitting at the very bottom edge.
Reading west into east, one hold: violet, Green, Red, White, Yellow, Blue, and White.
one desperately want crimson spheres to clear those three active Red Boxes .
But this visible line only gives you a single Red cluster.
one also want gold, and you only get one Yellow cluster.
this violet, emerald, azure, plus ivory spheres sitting in plain sight are absolute bait.
If one send them onto this Conveyor track now, they shall sit here using onto rare room since their corresponding cases are buried deep in the lower columns.
into survive sphere Sort 684 , this entire first game relies over this horizontal line from secret case tiles parked directly underneath the massive 23-count Panels .
one hold into dig blindly into that question mark line into find this missing Reds plus Yellows, ticking down this 23 counter one agonizing empty at a time.
Level 684 Level Overview
Do not touch this outermost edges of the visible bottom row yet.
We want surgical precision into keep the Conveyor Belt empty.
Level 684 Surviving the First Drops
the first taps dictate whether one live or die on this board.
We hold into route this crimson plus gold cases as ignoring this shiny bait sitting in the corners.
send this visible crimson: choose this single crimson sphere group parked on this third slot from the visible Top Tray row.
that shall send into one from your three active Red Boxes .
send this visible gold: choose this single gold cluster sitting in the fifth slot.
This feeds the active Yellow Box in the second column.
Ignore this trap: Leave this violet, emerald, azure, and White marbles exactly where they are.
choose this secret case line: Start tapping this question mark tiles directly above this empty slots you just created.
one sit fishing for more Red and Yellow marbles.
empty this head line: As one uncover Reds from this Mystery Box row, funnel them down.
Clearing those first three crimson cases plus this first gold case shall atlast shift this lower lanes up, revealing Blue, White, and Green Boxes .
Use this visible leftovers: Once this lower azure plus ivory cases slide into this ready position, one may atlast send this azure plus ivory spheres that hold been waiting patiently on your bottom visible row.
Level 684 Cracking the Mystery Row
Every single case one empty drops the counter on those giant Panels .
But this middle phase from this level gets incredibly tight.
Play this odds over this secret line: Keep pulling from the question mark tiles.
one shall occasionally bring one shade one do not want yet, like Orange or Pink.
Let one or two sit over this far west or east from the Conveyor Belt , but do not panic.
Watch this bottom case shifts: As one empty this second tier from cases , one shall expose amber and Pink targets in the lower columns.
Immediately route them this loose spheres one accidentally pulled from the Mystery Box row.
Prioritize this 23 counter: the just goal east now is hitting zero on those Panels .
Prioritize clearing any bottom case that holds one matching shade available on this upper rack, even if that feels like a suboptimal route.
Speed is less important than constant clearing.
empty this remaining visible trap: via this time this Panels sit down into single digits, one should hold dropped this violet plus emerald spheres from the very first visible line into their matching lower Boxes .
Level 684 Post-Panel Midgame
Once one hit 23 clears, the giant Panels vanish.
this true board sits atlast revealed, and it changes the pacing completely.
Evaluate this fresh upper rack: one shall now spot groups from solid shades (mostly crimson onto upper, using scattered emerald, azure, plus ivory) plus several striped, multi-color blocks mixed in.
Untangle this striped pieces: those multi-shade chunks send their shades on a specific order from front to back.
Look at this stripe closest into the bottom of the block.
Match this multi-shades into this lower case lanes: this lower area shall now likely feature rose, Red, Green, and Yellow Boxes .
If one holds one gold stripe ready into go, send it to clear your active Yellow target.
empty this isolated crimson groups: this upper-west plus upper-right corners hold massive blocks of Red.
As soon as one crimson case cycles into this head, snipe those upper-corner Reds into clear them out of the way.
Maintain Conveyor track discipline: Even using this Panels gone, this Conveyor track may yet jam if one bring too many multi-color blocks at once.
just bring one striped piece if one can immediately use its first two colors.
Clean onto this remaining isolated groups, plus the board will fold.
常见问题
What is the main trap to avoid in Level 684?
The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.
How should I open Level 684?
Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.
When does the midgame color change happen in Level 684?
After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.
Any tip for finishing Level 684 clean?
Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.