Marble Sort 第 92 关 — Marble Sort Level 92 Solution: The Move Order That Clears the Board

简单 ★☆☆☆☆ 约 14 步

关卡截图

Marble Sort 第 92 关 截图 1Marble Sort 第 92 关 截图 2Marble Sort 第 92 关 截图 3Marble Sort 第 92 关 截图 4

逐步解法

快速答案
  1. 1) Drop the bottom-right Dark Green marble to fill the far-right Dark Green Box that is already active.
  2. 2) To reach the two Orange marbles sitting in the second row, pull the bottom-left Light Blue marble together with the Red and Light Green ones from the bottom row, accepting three dead belt spaces.
  3. 3) Shove the two newly revealed Orange marbles into the pair of active left-side Orange Boxes, then drop the Yellow marble they expose into the third-column Yellow Box.
  4. 4) Keep digging down the right side for the remaining Dark Green to finish that first right-side box, clearing the Orange, Yellow, and Dark Green receivers so the front line drops away.
  5. 5) Take the Light Blue marble that has been choking the belt and drop it into the just-revealed Light Blue Connected Boxes, clearing the first horizontal set.
  6. 6) Feed the diagonal Dark Blue Connected Boxes in the second and third columns by pulling Dark Blue from the upper-left and upper-center areas, taking the nearby White and Red only when their own boxes are active.
  7. 7) In the cleanup, clear the leftover arms of the tray, keep stray colors off the belt, and drop the final Pink, Purple, Yellow, and Light Blue pieces into the bottom boxes to finish.

Level 92 Setup Bait and Connected Box Trap

one sit probably stuck here since this game forces one to clog your belt immediately.

sphere Sort Level 92 sits a brutal lesson in inventory management.

The board is deliberately built backwards.

this spheres one want sit stuck, plus this spheres one can actually reach have nowhere to go.

If one just start tapping this lower line to see what happens, you will fail.

this dominant shades on this first game sit amber, Light azure, plus gold, but they sit layered on a way that creates an instant bottleneck.

this entire flow from this run sits controlled via two sets from horizontal Connected cases waiting in the lower section.

one can't touch them until one empty this first wave, but clearing zzz that first wave requires putting big pressure on your Conveyor Belt .

Level 92 Symmetrical Blockade

Understanding this exact board layout sits the only way to beat it.

this upper rack on sphere Sort Level 92 looks as one chunky, irregular grid using thick outer columns and recessed middle lanes.

this lower line from this upper rack that sits immediately available into play consists from four spheres: Light azure over this far west, crimson on this middle-west, Light emerald on this middle-east, and Dark Green on the far right.

Now look down at the starting active Boxes .

From west into east, one hold some amber case , another amber case , one Yellow Box , and a Dark Green Box .

This sits this biggest trap in Marble Sort Level 92.

Three out from this four lower spheres do not match any from your open Boxes .

this game sits aggressively baiting one into fill the Conveyor track with junk right at the start.

parked directly below those starting cases sit this mechanics that make this level a headache.

on this first plus second lanes, here sit gold Connected Boxes linked by a black bar.

on this third plus fourth lanes, here sit Light Blue Connected Boxes linked together.

those tied cases shall send at this exact same time, but just after one empty this amber, gold, plus Dark emerald Boxes sitting on top of them.

Higher onto on this upper rack , one can see the marbles you desperately need.

Two amber spheres sit parked east above this lower line, totally blocked via the Light Blue and Red marbles.

One crucial gold sphere sits buried halfway up the far-left column.

One huge group from Dark azure plus ivory spheres caps this upper from this board, forming one roof over the whole puzzle.

one hold into dig through this garbage securely into reach those amber and Yellow pieces without causing a jam.

Level 92 Level Overview

one shall lose this run on this first five seconds if one mismanage the belt.

one sit forced into use them as a temporary holding cell.

Do exactly this into break the opening blockade.

Level 92 Surviving the Opening Drops

this opening taps require a calculated sacrifice of belt space.

one should expose this second line from spheres into get this colors that actually match your starting setup.

choose this Dark emerald sphere parked over the bottom right of the Top Tray .

Send that straight into this ready Dark Green Box on the far right.

one now want into reach this two Orange marbles in the second row.

choose this Light Blue marble on the bottom left.

choose this crimson sphere plus this Light Green marble from the bottom row.

one now hold three blind spaces taken onto, but the board is finally open.

send this two newly exposed amber spheres into this two ready Orange Boxes on the left side.

Clearing those amber spheres shall show one gold marble higher up on the left side.

send that into this active Yellow Box in the third column.

Keep digging down this east side into find this remaining Dark emerald spheres into finish off that first right-side Box .

Once this two amber cases , this gold case , plus this Dark emerald case are cleared, the front line drops away.

this two sets from horizontal Connected cases (gold over this west, Light azure over this east) sit now active and ready to receive marbles.

Take that Light azure sphere that holds been choking this Conveyor track since step two plus atlast send that into this newly opened Light Blue Connected Boxes .

Level 92 Untangling the Midgame

Clearing this first built of Connected Boxes fundamentally changes the board.

this level sends down, plus one cruel fresh obstacle appears to replace the horizontal links.

As this lower part shifts, you will encounter diagonal Connected Boxes .

one shall spot one Dark azure case on this second lane linked diagonally into another Dark azure Box in the third column.

Shift this focus into this massive top section of the Top Tray .

this top "arms" from this board are loaded with Dark Blue marbles.

Start pulling Dark azure spheres from this upper-west plus upper-middle sections into feed these diagonal Connected Boxes .

Be careful using this ivory plus crimson marbles sitting near the Dark Blue ones.

just bring them down if one hold their respective cases active in the lower rows.

this middle lanes from this lower part frequently spin into crimson and White Boxes during this phase.

empty this Dark azure diagonal link as fast as possible.

Leaving diagonal ties over this board restricts how this remaining boxes stack and slide forward.

Level 92 Cleanup Phase

this last stretch is all about top-corner cleanup.

one shall be west using one handful from gold, rose, plus Light azure spheres stranded at this highest points of the grid.

since this bottom cases sit now rapidly cycling through basic shades, you can finally play fast.

Watch this right side of the board specifically.

this rose plus violet spheres that were concealing on this upper east corner shall atlast hold ready cases waiting for them in the fourth column.

Empty out this remaining arms from this upper rack , keep the track empty from any stray shades one do not immediately want, plus send the final pieces to finish the board.

常见问题

What is the main trap to avoid in Level 92?

The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.

How should I open Level 92?

Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.

When does the midgame color change happen in Level 92?

After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.

Any tip for finishing Level 92 clean?

Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.