Marble Sort Level 660 Solution: The Move Order That Clears the Board

Hard ★★★★☆ ~42 moves

Screenshots

Marble Sort Level 660 screenshot 1Marble Sort Level 660 screenshot 2Marble Sort Level 660 screenshot 3Marble Sort Level 660 screenshot 4

Step-by-step solution

Quick answer
  1. 1) Open by sending the isolated Dark Green marbles from the far left and far right edges of the Top Tray into the Dark Green receiver sitting at the front right.
  2. 2) Feed the White marble lying exposed on the right into the front-left White Box, then poke the Purple marble that sits exposed on the right side as well.
  3. 3) Leave the front-center pair of Yellow marbles plus the Light Green marble completely untouched, since tapping them now ends the run instantly.
  4. 4) As the edges start to clear, poke the Purple iced marble located on the left and the Light Blue iced marble located on the right to keep the remaining front Boxes fed.
  5. 5) Clearing either the front White Box or the front Dark Green Box lets the hidden second row slide upward and hand you active Yellow Boxes, so now it is safe to remove the two Yellow marbles blocking the middle of the Top Tray.
  6. 6) With the center hollowed, the left and right 4-Tunnels spill Red, Blue, and Light Green, so grab them quickly and push the Blue spheres into the Light Blue receiver that has been waiting in the front row since the start.
  7. 7) Target the top-center 3-Tunnel by clearing the marbles beneath it to reveal the iced Pink and Green column, and only pull Tunnel colors when the matching bottom Box is active to avoid jamming.
  8. 8) In the late game, clear the cracked Orange iced marble in the dead center, match the Pink and Green iced marbles that fell from the central Tunnel, hold off on the stubborn top-left Red until its Box slides forward, then drop the final Blue and Light Green spheres into the last remaining Boxes.

Level 660 Yellow Bait and Triple Tunnel Trap

sphere Sort Level 660 sits one masterclass on baiting you into a quick loss.

one sit boxed on via one very exact secret obstacle line plus some brutal shade placement in the front row.

If one choose this most obvious shades first, you will jam your board immediately.

this main threat here sits one huge Conveyor track jam caused by the center marbles.

one want into control this sends, ignore this obvious taps, and surgically dismantle the side columns first.

Let’s break down zzz exactly how this board is rigged.

Level 660 Iced Tunnel pattern

This exact layout sits designed to trap impatient players.

the head ready line holds one ivory case , one violet case , one Light azure Box , and a Dark Green Box .

one hold into empty at least one from these before the board really opens up.

Look directly past that front row of Boxes .

this second line sits holding one Light emerald case , two Yellow Boxes , and a White Box .

This queue order sits the key to the whole puzzle.

this head, totally exposed edge reads west-into-east: Dark emerald, gold, Yellow, Light Green, White, Purple, Dark Green.

this most accessible spheres east on the middle are Yellow and Light Green.

But one do not hold some ready gold or Light emerald Box in the front row!

If one choose those gold spheres, they shall send onto your Conveyor Belt and sit there.

They shall eat onto the limited slots plus choke the progress before the level even starts.

Above that trap line rests one horizontal line from three ice-covered spheres (Purple, Orange, Light Blue).

those piece access into the upper half of the board.

atlast, this entire perimeter sits locked down by three heavy Tunnels .

over this far west edge, here sits a Tunnel marked with a '4'.

over this far east edge, another Tunnel sits marked with a '4'.

blind upper middle sits one Tunnel marked using one '3', covering one tall stack of iced Pink and Green marbles.

one can't access this deep edges from this board until those Tunnels empty out.

Level 660 Level Overview

this priority on sphere Sort 660 sits clearing out this side Dark emerald marbles to open up the flanks.

We hold to bypass the center trap entirely.

Level 660 Dodging the Yellow bait

We want into empty room over the Top Tray without clogging the belt.

Locate this isolated Dark emerald sphere over this far west edge plus this other Dark emerald sphere over this far right edge of the Top Tray .

Send them down into fill this ready Dark Green Box on the front right.

one shall want one more Dark emerald sphere into empty that, which will drop as the board shifts.

take this exposed ivory sphere over this east side plus send it for the front-left White Box .

choose this exposed Purple marble on the right side.

Do absolutely nothing using this two gold spheres plus this Light emerald marble sitting in the front center.

Tapping them now sits an instant game over.

Look at this horizontal line from iced marbles just behind the front line.

Now that this rims sit clearing, choose this iced violet sphere over this west plus this iced Light azure sphere over this east to start feeding the remaining front Boxes .

Level 660 Breaking the Tunnels

Once one empty the first lower Box , the board state shifts dramatically.

this secret rear rows slide forward, plus the side mechanics trigger.

As soon as this head ivory or Dark emerald case clears, the hidden second row moves up.

This finally gives you active Yellow Boxes .

Now that sits safe into choose those two middle gold spheres that hold been blocking this middle of the Top Tray .

empty them out into open up the core of the board.

using this middle hollowed out, this side Tunnels shall start to release their payload.

this west '4' Tunnel plus east '4' Tunnel shall send crimson, Blue, and Light Green marbles into play.

Catch these newly dropped marbles quickly.

Prioritize matching this azure spheres into this Light azure case that holds been parked on your front row since the level started.

Next, target the top-center '3' Tunnel .

Clearing this spheres directly below that shall force that into available, exposing this tall column of iced Pink and Green marbles.

Watch your Conveyor Belt very closely here.

this Tunnels spit out multiple shades in quick succession.

If one blindly choose everything dropping from this side Tunnels , one will run out of space.

just bring shades from this Tunnels if one have the corresponding bottom Box active.

Level 660 late-game cleanup

this hardest part from this level sits over once the top '3' Tunnel empties.

Now one just hold into manage this last staggered drops without making a silly mistake.

this lower cases shall now show their third tier, which includes amber, deep Green, and more White Boxes .

Target this cracked amber iced sphere parked in the dead center of the board.

one want this out from this way into reach the final top-row clusters.

Match this remaining rose plus emerald iced spheres that fell out of the central Tunnel .

this west side hides one stubborn Red marble near the top corner.

Wait with this crimson Box to slide forward before touching it.

Sort this last azure plus Light emerald spheres into this last remaining Boxes to clear the board.

Frequently Asked Questions

What is the main trap to avoid in Level 660?

The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.

How should I open Level 660?

Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.

When does the midgame color change happen in Level 660?

After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.

Any tip for finishing Level 660 clean?

Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.