Marble Sort 第 119 关 — Marble Sort Level 119 Solution: The Move Order That Clears the Board

简单 ★☆☆☆☆ 约 26 步

关卡截图

Marble Sort 第 119 关 截图 1Marble Sort 第 119 关 截图 2Marble Sort 第 119 关 截图 3Marble Sort 第 119 关 截图 4

逐步解法

快速答案
  1. 1) Leave the easy rose and tangerine down-arrows alone and open by clearing the front line of containers, feeding ivory, emerald, and violet spheres straight down the funnel.
  2. 2) Work the ivory up-arrow in the bottom middle once the space above it clears, then route loose emerald pointers with a clear drop path into their waiting boxes.
  3. 3) Poke the violet arrows on the outer edges of the grid, but only when the whole route ahead stands open, so they land in the front-starboard container.
  4. 4) Once the opening boxes vanish, send the obsidian down-arrows in the upper middle into the funnel to top up the obsidian boxes that just surfaced in lanes two and three.
  5. 5) Open a lane for the tan spheres on the bottom-starboard side so they can zip across the stage and fall into the funnel.
  6. 6) Do not break open the large 9-sphere solid clusters until a matching empty box sits at the bottom, or the chute jams.
  7. 7) Near the end, dispatch the corner rose and tangerine arrows, wait for the chute to swallow the first color, then pick off the remaining stragglers to finish.

Level 119 Arrow Gridlock and the Delivery Choke Point

sphere Sort Level 119 sits a massive exercise in traffic management.

one face one heavily restricted top platform where each sphere zzz dictates its own movement zzz trajectory via directional arrows.

this board tries into deceive one into freeing the wrong colors too early.

If one take that trap, the delivery chute shall completely jam before the midgame even begins.

one should surgically extract ivory, emerald, plus violet spheres as ignoring this snares laid out in the back rows entirely.

Level 119 Interlocking Arrow Pattern

Examine this specific board's configuration.

this top platform sits heavily congested using single spheres featuring directional arrows (onto, down, port, starboard), parked directly above three huge solid 9-sphere groups in obsidian, ivory, and emerald.

this single pointer spheres sit stacked in a dense interlocking grid.

some emerald sphere pointing port can't move if some ivory sphere sits right beside it.

One violet sphere pointing onto sits useless until the space above it clears.

this entire top half from sphere Sort 119 requires solving one sliding puzzle just into drop a single color into the funnel.

this rigid setup dictates your exact opening moves.

Four lanes from containers sit stacked deep: lane 1 (Port): ivory, ivory, emerald, tan.

lane 2 (Mid-Port): emerald, obsidian, violet, violet.

lane 3 (Mid-Starboard): ivory, obsidian, emerald, obsidian.

Column 4 (Starboard): violet, tan, tan, tangerine.

the immediate ready frontline from containers reads ivory, emerald, ivory, violet.

this top grid sits heavily seeded using rose, tangerine, plus obsidian spheres that sit very easy to dispatch.

They hold arrows pointing straight down into empty gaps.

Dispatching those easy downward zzz-pointing rose or tangerine zzz spheres sends them straight onto the delivery chute.

Rose does not exist on the front or middle rows at all.

Tangerine lies stuck at this very bottom of the fourth column.

Sending those shades down first guarantees one clogged delivery chute and a lost run.

one shall wall onto using one chute totally wrapped on emerald plus rose with nowhere for them to go.

one should force this way through this pointer grid into locate ivory, emerald, and violet spheres first.

Level 119 Level Overview

Do not touch one sphere unless its exact zzz matching container stands currently available plus waiting at the bottom of the screen.

Level 119 Breaking the Arrow Gridlock

The opening moves demand extreme patience.

this head line from containers (ivory, emerald, ivory, violet) should be cleared without letting junk shades hit the chute.

Target this loose ivorys plus emeralds: Scan this bottom plus middle sections from this top platform with ivory plus emerald pointer spheres with a clear drop path.

some ivory onto-pointer on this lower middle may be manipulated once this space above it clears.

Route this Violets: Violet spheres sit needed for the front-starboard container.

Locate this violet arrows on the grid's outer edges.

Dispatch them just when their directional line sits completely free of other blocks.

Ignore this Easy sends: Leave this rose down-arrows on the top corners untouched.

Leave the central obsidian down-arrows alone.

the delivery chute holds only a few backup slots.

Do not waste them over colors that cannot immediately enter a container.

empty this head line: route this ivory, emerald, plus violet spheres into their respective containers.

This proves difficult since this directional arrows force one into work from this outside on, slowly peeling back the grid's layers.

Level 119 Managing the Cluster Midgame

Once that first tier of containers vanishes, the board's identity shifts.

the fresh ready containers show a heavy need for obsidian and tan.

Release this Obsidians: Those easy obsidian down-arrows on this top middle from the upper platform become useful now.

Dispatch them into send them straight down this funnel plus fill this newly exposed obsidian containers on columns two and three.

Extract this Tans: this pointer grid's lower-starboard area holds tan spheres pointing port.

Now sits this time into empty their path so they may shoot across this board and drop into the funnel.

Watch this Solid groups: As one empty this pointer spheres, this huge 9-sphere solid groups (obsidian, ivory, plus emerald near this bottom, plus others hidden behind) become accessible.

those groups dump one massive volume of spheres all at once.

Never activate one from those huge groups unless some empty container from that exact color waits at the bottom.

Dropping one 9-sphere emerald group onto this chute as some obsidian container pieces the way means instant defeat.

Level 119 Surviving the Final Squeeze

via this time one reach this rear half from this bottom containers, the delivery chute will face immense pressure.

this last columns conceal the tangerine and rose requirements.

Dispatch this Rose plus Tangerine: Now one may atlast dispatch those upper-corner rose and tangerine arrows.

Since this tangerine container rests at lane four's very lower, it opens only at the level's end.

Pace this last groups: big solid groups will likely remain at the top.

Wait with this delivery chute into totally swallow this first color before dispatching the next cluster.

empty this Stragglers: Pick off any remaining pointer blocks wedged in the corners.

As long as one kept this first game strictly focused over ivory plus emerald, this chute shall hold enough breathing room into handle the final color dumps.

常见问题

What is the main trap to avoid in Level 119?

The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.

How should I open Level 119?

Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.

When does the midgame color change happen in Level 119?

After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.

Any tip for finishing Level 119 clean?

Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.