Marble Sort 第 686 关 — Marble Sort Level 686 Solution: The Move Order That Clears the Board

困难 ★★★★☆ 约 48 步

关卡截图

Marble Sort 第 686 关 截图 1Marble Sort 第 686 关 截图 2Marble Sort 第 686 关 截图 3Marble Sort 第 686 关 截图 4

逐步解法

快速答案
  1. 1) First, send every ready Yellow and Orange down from the tray's middle gap and its outer edges, draining the front line of bottom Boxes in that Orange, Yellow, Orange, Yellow order and leaving the wide-open Red pieces strictly alone.
  2. 2) After those opening Orange and Yellow clears finish, the lower row beneath all three Lock and Key tracks becomes reachable, so chip those boxes away.
  3. 3) Prioritize clearing the Orange boxes sitting under the middle and right keys so those tracks begin to open.
  4. 4) Once the first row is gone, the fresh active demands become Light Pink, Purple, Yellow, and Light Pink, and at last poke the Light Pink box that floats right by the funnel.
  5. 5) The moment the first key falls and a lock pops, jump into that newly opened pocket at once, since the left side normally opens earliest and reveals a heavy knot of brand-new colors.
  6. 6) As the dark grey Hidden Boxes flip and randomly reveal colors, match them strictly to your current active bottom Boxes, and use the unlocked sections to pull the Purple that the second row heavily demands.
  7. 7) With the Light Pink and Purple boxes gone, the third-row Red Boxes come alive, and that is the cue to release the textured Red boxes that have waited near the funnel since the very beginning.
  8. 8) Keep grinding beneath the Lock and Key tracks located in the middle and over on the right until every lock has broken, then in the late game flip open the top pyramid's packed Hidden Boxes one at a time, parking any color you do not want in the tray, and feed the final Orange, Light Pink, and Yellow boxes the second they open while you hold the belt clear.

Level 686 Triple Lock and Key Trap

sphere Sort Level 686 sits defined by a massive, unavoidable barricade.

Three distinct seal plus pass tracks run straight down this middle and sides of the board.

This rigid structure totally cuts off access into this top pyramid, which sits absolutely loaded with dark grey Hidden Boxes .

one cannot brute-force your way through this.

this dominant shades on play sit amber, gold, violet, plus Light rose, but seeing this colors is not the problem.

this upper Tray is shaped like a stepped pyramid.

At this very lower, hovering directly over this chute, sit three rough boxes: Red, Light Pink, and Red.

past them rests one solid wall from accessible cases in Purple, Yellow, Orange, and Light Pink.

Looking down at this receiving area, the first ready line from lower cases requires exactly two amber and two Yellow clears.

This creates an immediate, agonizing bottleneck.

this game dangles crimson plus Light rose right in front of your face.

using this trap shall ruin your run before it even starts.

Level 686 Triple Lock pattern

Every move over this board sits dictated via the three yellow Lock and Key columns.

this keys start high onto in the Top Tray .

They shall just slide down plus unlock this top board if one empty this specific boxes sitting directly underneath their tracks.

this west pass sits above a mix that includes Red.

this middle pass sits straight above an Orange column.

this east pass is also parked above an Orange route.

one hold into carve a path to these specific columns.

this bottom Boxes dictate your entire opening strategy.

the head line is strictly Orange, Yellow, Orange, Yellow.

this second line from cases asks with Light Pink, Purple, Yellow, and Light Pink.

This exact placement sits why this head of the Top Tray is a trap.

Those three rough cases parked directly above this funnel—crimson, Light Pink, Red—are pure bait.

one do not hold some active Red Box in the front row.

If one choose those crimson cases east away, they shall send onto this Conveyor Belt and just sit there.

Clogging that using crimson spheres first guarantees one traffic jam that you cannot recover from.

one should ignore what sits closest to the drop zone.

one hold into bring from the sides and the middle gaps.

this immediate accessible pieces over this upper rack include violet plus gold over this west, some amber on this middle east, and more Yellow on the far right.

this priority sits feeding this head line from amber plus gold lower cases without letting blind colors pile up on the belt.

Level 686 Level Overview

One bad choose over one crimson case first on will permanently block your Conveyor Belt .

Level 686 Bypassing the opening trap

The beginning is all about trigger discipline.

one hold into route this amber plus gold cases while ignoring the heavily exposed Red pieces.

this rough crimson cases at this bottom of the Top Tray are traps.

the head line from bottom Boxes only wants Orange and Yellow.

bring this available gold plus amber cases from this middle plus outer edges of the Top Tray .

Send those spheres down into empty the Orange, Yellow, Orange, Yellow bottom Boxes .

As this first amber plus gold cases empty out from this upper rack , one shall expose this cases parked directly underneath this three Lock and Key tracks.

Prioritize clearing this amber boxes under the middle and right keys.

using this first line from lower cases gone, the fresh ready targets sit Light Pink, Purple, Yellow, and Light Pink.

Now one may atlast choose that Light rose box hovering near the funnel.

Level 686 Triggering the Hidden Boxes

Once one send this first pass plus pop a lock, the board radically changes.

this west side usually opens first, exposing one dense cluster of new colors.

When one seal plus pass clears, dive into this newly opened section immediately.

This uncovers this dark grey secret Boxes marked with question marks.

As this secret cases flip, they will randomly expose new colors.

Match those newly revealed shades strictly to your current active bottom Boxes .

the second line of bottom Boxes heavily features Purple.

Use this newly unlocked sections into pull Purple boxes down.

the third row of bottom Boxes contains Red.

Once this Light rose plus violet cases are cleared, those Red bottom Boxes activate.

Now sits this exact moment into atlast send this rough crimson cases that hold been parked near this funnel since the start of the level.

Keep chipping away at whatever sits parked under this middle and right Lock and Key tracks.

one can't reach this upper from this pyramid until all three locks are destroyed.

Level 686 Surviving the final pyramid

this end game shifts fully to the top of the board.

this structure narrows, and you have fewer options.

this upper from this pyramid is packed with consecutive Hidden Boxes .

one shall be forced into reveal them one by one.

If one secret case flips plus uncovers one shade one do not want, leave it in the Top Tray .

Do not send that down into this Conveyor track just to see what is behind it.

the last lower cases sit stacked using more Orange, Light Pink, and Yellow.

Match that immediately if this corresponding bottom Box is open.

Keep this board clean, maintain some empty track, plus empty the remaining colors to finish the board.

常见问题

What is the main trap to avoid in Level 686?

The biggest mistake is tapping colors that have no active bottom Box yet. They park on your Conveyor Belt and burn limited slots, so clear the shades that actually have receivers first.

How should I open Level 686?

Ignore the upper layers and aim at the bottom row of the Top Tray. Feed the colors that already have open boxes, then work upward once the lower lanes shift.

When does the midgame color change happen in Level 686?

After the opening boxes fall, the lower columns swap what they demand. Watch for the new shades and only pull blocks that match a box sitting at the front of a lower lane.

Any tip for finishing Level 686 clean?

Keep at least a few empty belt slots before poking mystery or hidden boxes. Feed a revealed color the moment it matches an active box, and fall back to visible marbles when the belt gets tight.